Digital Lighting and Rendering, 2nd Edition



Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application

Convincingly composite 3D models into real-world environments

Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images

Design realistic materials and paint detailed texture maps

Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings

Render in multiple passes for greater efficiency and creative control

Understand production pipelines at visual effects and animation studios

Develop your lighting reel to get a job in the industry

Digital Lighting and Rendering, 2nd Edition

New Riders; 2 edition | May 7, 2006 | English | ISBN: 0321316312 | 432 pages | CHM | 8 MB
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