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The four games you'll develop from reading this book are:
- Painter
- Jewel Jam
- Penguin Pairs
- Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
What you'll learn
- Create games to run on phones and tablets
- Manage sprites and other game objects
- React to player input through touch and button presses
- Allow game players to progress through different levels
- Achieve realistic movement through applied physics
- Prepare your games properly for commercial deployment
- Who this book is for Building JavaScript Games is for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If you're interested in browser-based development, especially the development of mobile games, then Building JavaScript Games is the perfect choice.
Building JavaScript Games: for Phones, Tablets, and Desktop - Arjan Egges
2014 | ISBN-10: 1430265388 | 444 pages | PDF | 7 MB
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